Lets talk - (anything)

The catches of the last hour… three Kecleon, but none worth to stay in the bag

1 Like

Finally I reached here :

And since rating is at 2093, hence it took one set to reach :

…2138 rating !!



Had not the Psychic Cup and Master league being active in tandem, I would have reached here quickly !!

:smile: :sweat_smile: :grin:

5 Likes

I’ve spun a lot of stops this event for 0 Kecleon.
With the announcement of more frequent by Niantic I would expect I’d have found a few tbh.

3 Likes

Thanks for the invitations, @vorgriff3

1 Like

It was great to see you and @celery join. Thanks for the fun raid.

1 Like

Finally got my first Kecleon of this event last evening. It was even less cooperative than usual for them. Had to :muscle: impose my will more firmly…

1 Like

So many tanking this PvP thing just to get it done.
Glad it can be tanked as if it had to be taken seriously for wins I wouldn’t bother.

1 Like

Wish I could battle wherever you’re seeing that; NOBODY seems to be tanking against me, and I need to win 7 more for a task in my level-50 challenge.

And the GBL is where I most benefit from being a little bit quicker with my charge moves (it does little good to have great TDO, if my opponent charge hits me twice before I can make even one charge move). So now is when I REALLY wish I could have the Time to First Attack column back in the DB. :cry:

Can you explain a bit about this ?
:sweat_smile: :sweat_smile:

I actually didn’t got anything from this, and is quite confused about what you said.



As much I understood from what you said, I think Cresselia’s one Moonblast will deal more damage than two consecutive Night Slashes, plus it should most probably commit the opponent’s shield. But things this is highly dependent on match-ups and on the Pokemon who are going to perform this way.

A Swampert with Mud Slap and Muddy Water can fire two charge moves before many adversaries, like a Groudon with Earthquake. Because Earthquake took around 11 sec to first move and Swampert’s took something like 4.6 sec. I don’t know what all the relative speeds of various move combinations are, so it’s helpful to choose moves based on the tradeoff between power and delay.

In seems less meaningful in raids.

Here’s a tip for @vorgriff3
The way the match up system can be exploited a little bit.
If you tank a heap of battles and get on a long loosing streak it gets to a point where when you switch to take it more seriously the wins will come easy.
Once you get a win streak going the matchups with get harder again. Repeat the process.
Or you can just take all battles seriously.

1 Like

I’m not interested in persuading you to my perspective. But I’d rather use information and analysis to form my teams in deliberate ways, than the tedious process of guess and hope that you describe.

I want to burn the shields of my opponents, which is greatly aided by having speedy lead-off attackers. Did the Hub destroy that info when their new format provided no room to show it? Could those who still value it be permitted to save it to our own computers for our own reference?

1 Like

Melmetal is good for burning shields with Thunder Shock.
Pair it with Rockslide and Super Power to deal with most opponents.

Melmetal is probably my 2nd favorite opener for that purpose. I was able to decide on those 2 by looking them up in the Hub DB. So to find the move speeds and recharge times when new mons or moves are added or buffs / nerfs happen, do I need to consult you? Why not just look it up, myself? But where?? Feels like the CP and IV for evolves situation before apps like Poke Genie or Calcy IV came out. I looked this stuff up before. Now I need to find a new place to look it up. And I don’t need another patronizing reassurance that I don’t really need to know.

And y’all don’t need my whiny protests any more. I’ll start looking for a new information source after my shift tonight. Bless you and the rest of your Sunday (or Monday, if you happen to be in the part of the world that has already passed Sunday).

Thanks for explaining your idea, now I got what you were trying to explain !!
:sweat_smile: :sweat_smile: :sweat_smile:


In my case, I count the no. of fast moves to reach the charge attacks. For example :

With Mud Shot, we just need 4 taps to charge up Muddy Water and 5 taps to Hydro Cannon, whereas EQ needs 8 taps, I guess…


Guessing with what you and @NotanotherKangaskhan were discussing, I think you were playing Master League, whose meta Pokemon takes good enough damage from EQ, with few exceptions. Since my strategy involves to lead with bulky Pokemon, so I usually don’t burn my shields early on, unless I need to survive the highly disadvantageous match-ups.



Sorry to trouble you with my question.
:neutral_face:



Another thing which I remembered just now is that your idea should be of good use early on, but during endgame and late midgame scenarios, I think it will be tough to calculate the time duration of opponent’s moves, as opponent’s usually switch out after charging a bit or more to keep their both move reachable with lesser taps, in order to confuse us.



Just for making some fun conversation :

For me, my favorite opener is either of Azumarill, Pidgeot or Cresselia, with Cresselia being the shield saver for me in most scenarios.
:grin: :grin:

My first thought is what an entitled lazy sook the original reddit poster is.
If you want 50 Free coins a day it’s up to yourself to earn them. You may get lucky and be able to get them from one or two gyms or you have to hit multiples more than once a day to make it happen. It’s not up to others to make it happen for you.

Having said all that ^ I would like to see a short time lock out from the first Pokémon in only of lets say 10mins before a Gym can be re-taken.
Could also reward 10 coins just for putting a Pokémon in a Gym and shorten the stay in time as well. This would make it easier to reach the minimum coin amount of 50.

1 Like

As allways, if you live in a big city the problem is to find a gym to put a pokemon, and once in maybe they throw you in less than 5 minutes. If you’re living in the landside (after 10 days) your hoping somebody visits you’re gym to push them out.
Seems your idea of an initicial reward would be the best solution.

1 Like

A post was merged into an existing topic: Pokémon GO leaks & spoilers

https://screenrant.com/team-rocket-riches-under-their-noses-meowth/

Team Rocket spends a lot of time trying to steal Pikachu, but they already have a far rarer and more valuable Pokémon they’re neglecting.

1 Like