Next weekend is fine. Keep the tables simple, don’t repeat stats that are already in other tables. Just like I explained in one of my posts.
Hello everyone,
Yesterday the Pokemon Company released Teal Mask Update for Scarlet/Violet, and there few new Pokemon were launched :
All of them seems interesting, though names are weird…
And the new avatar items were released in Pokemon GO as well, which are from Teal Mask Update.
Check out what Count Jinsula has to say about 2024 and the effect of new licensing system for the Unity gaming platform (which underlies many mobile games, in particular PoGO…)
I’ll gladly second that point. Good, indeed.
@bagguille I didn’t have time to post my achievements for Badge tables summary. Can you update the tables when I post them?
No problem, just put the data in the corresponding thread in Bragging Rights. When you see a “like” from me it’s actualized.
How about I put it all here? I made some improvements to the last few tables. This should be the format now.
Well, today is late for me, I will incorporate them tomorrow.
Would Google Sheets be an option to manage the data and leave it up to the individuals to update at their leisure?
That being that users can only edit their own line and not change others. Is that even possible to restrict user access to sections of a Google Sheet?
We used to be Google docs at work but changed to Microsoft. From a users perspective Google Docs was/is much simpler and user friendly. Microsoft while having more features/options is much harder/tiresome to use for your average person.
This actually reminded me of lockdown times, where we need to put our attendance on Google Sheets. There some mischievous students did proxy for their friends for 3-4 months, before getting caught by the teacher !!
In the moment I have no problem to do this work, but maybe there will come a moment to change the procedure.
Normally I change the tables once a month, and still I see that only a few lines change ranking.
Today’s the first time I saw the new version of GO Hub’s database pages, and my first impression is good. There is quite a bit of new information about the Pokémon being displayed, some of which will take a little time to learn how to make use of.
One piece of info to which I always referred seems to be removed, though, and I’m wondering if it is actually still there in some other form. Or was it deemed unimportant or unreliable? Time to First Attack was often as important as DPS and TDO to me in choosing move sets, because getting in the first charge attack is often what seems to decide the winner in my perception for PVP.
Was TFA obsolete? Irrelevant? Forgotten? Anybody have the answer? Other theories?
Just do the following steps :
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Or if you just want to add a link from web, then you can directly copy-paste here !!
Since I am not much experienced like you all, hence I can only think of :
As much as I had played in GBL, I had never found that time to first attack to be important factor in determining the victory, neither I looked for it ever…
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If we are in mirror match with same moves, then that Pokemon will attack first whose IVs are better, PvP-wise. ( About which we discussed after Charizard CD )
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Reaching to charge attack first depends on which fast move we are using, for example DB Giratina & SC Giratina.
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Which charge attack opponent is going to use is countable on the basis of fast move, for example, Talonflame reaches 1st Flame Charge and 1st Brave Bird from exact 3 Incinerate, whereas 2nd Flame Charge needs 2 more Incinerate, and 2nd Brave Bird needs 2+1 Incinerate. So it is quite guessable.
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If we are using bulky Pokemon, then we actually don’t mind the initial damages, as we can rack up multiple charge attacks at once, so time to first attack will be high in this case, but time to first attack for 2nd charged move will be instant.
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Since nuke-bait method is pretty common from squishy Pokemon like Manectric or Charizard, because they reach their both charged move with negligible difference in time taken, hence winning in those matches purely depends on our guess whether the opponent is going for bait or not.
Therefore we can clearly think that winning in battles requires counting the fast move, and making proper guesses.
And another thing is that TFA might be unreliable because we usually bait the low power move by overcharging it, so that both charged moves get ready in the next process. Therefore TFA will go high, with having notable deviations from the ideal value.
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For the content of your article you don’t need to give links, just describe what you want to say.
Still main’s buddy almost never finds candy xl when it finds candy, while alt’s buddy finds xl candy about half the time. I’ll try switching buddies again after main reaches best buddy (this weekend) to see if it remains consistently skewed.
I don’t remember a moment of not finding XL, for me it seems indifferent of the buddy I allways get both.