well, now you have the chance of catching double the rubbish IV pokemon! Unless I’m the only unlucky one here, which is probable…
I tried Beldum the other day with only a charmander and whatever I had with me, just to see how bad it would go, and I hardly made a dent on it. I just don’t have the resources for this, so I’m stuck in tier 1 max battles.
I’m fine with that as my main attraction (beside the cool pinkish graphics) is that I get to leave a pokemon to gain candy and a chance of getting a better squirtle/charmander/bulbasaur (especially this last one), as I hardly ever see them around here, so… there’s that. They’ve become farmer spots for me!
As in other moments, Niantic seems to calculate with the medium amounts. I had, before this adventure, about 300 candies without use of this Pokémon. So, starting the max out, I could use them without problem. But now I’m going down, and for example my Max Charizard has only to wait for the third movement pushed in the max level.
But on the other side, somebody can explain me why I have done so?
I wander over to a Max spot to join a battle where the display shows one trainer waiting. Seems like most of the time I get there with somebody waiting, when I click, there’s nobody else inside.
Related issue: I sometimes raid my main and alt with my sister, and if two of us enter a raid lobby with less than a second between our entries, the gym will only show one trainer waiting in the main display. Entering 2 seconds apart will accurately show two trainers waiting.
Third: I’ve left over a dozen of my dynamax mons in the sites where I just won a max battle, with 3 so far being returned to me later, and so far NONE of them has reported earning any candy while stationed there. Why do we leave them there, again? I don’t see any effect from leaving them behind…
I can’t comment on that personally as lately I’ve only left pokemon on power spots that had already been battled in by some people (and they don’t see a lot of traffic, so I was probably in the last few if not the last person before it changed), but I’ve read there’s a glitch causing you not to receive any candy… I don’t know if it’s fixed by now or it was just “coincidence”. I’ve left one on a new tower, with only one player having gone there, so I’m waiting to see results.
I read here on the website that they had increased difficulty in tier 1 battles and felt the change today, when I tried battling against a bulbasaur. I could take it down easily with a charmander before and now I was taking a much longer time with a charmeleon to diminish the hp.
I didn’t notice if it takes longer to dynamax or anything, but I felt like they had definitely increased the bulbasaur’s power. Its attacks also landed with a lot more damage to me. I almost lost the charmeleon, I had to change into a bulbasaur (suggested team by the game) just for it to take the hits while it filled up the dynamax meter, and then changed back to the charmeleon to land the big hits in the new form (it also took more hits to empty the hp bar).
Admittedly I haven’t powered up the dynamax pokemon I’ve been getting, I’m trying to get enough candy to evolve into a charizard, so leveling up moves is not the priority for me (I mean just the attack move, not even considering shield and hp), but I definitely think there’s a big difference in battle difficulty.
My only problem with this is if this is how tier 1 is going to be, I’m never doing tier 3 solo (beldum, etc…)…
Upping the difficulty in tier 1 means I still can do them solo, just have to make better use of the team I have and inevitably spend potions and (potentially) revives after. I’m not going to be upgrading levels of dynamax pokemon because I just don’t have the candy and don’t see this as a priority.
I just hope I can retrieve more candy for the pokemon I leave there, that’s all. Tomorrow I’ll try different spots to see if there’s a difference.
Added another increment to get a max attack, and noticed I already depleted my candy XL, just to get to level 2 attack. That also wipes out what I had been saving up to make a level 50 venusaur.
The current system of raids, battles, gyms, levels, and megas will compete with this new system of max battles, power spots, and dynamax levels for the resources it takes to be competetive in them.
It would be prudent for most players to decide which raid-and-battle system they want to focus on. Because building competitive teams for each will take prohibitively large investments of Stardust or Max Particles, Candy, and Candy XL. Doing BOTH, will be a luxury that few players who also have real-world lives can afford.
Decision made. No more dynamax nonsense, at least for the time being.
Even just dabbling it in has wiped out all my up-leveling goals for Venusaur and Metagross. It’s not nearly as fun as raiding, has even more restrictive limits than raids, crappy rewards, and absolutely no remotes. I’m sick of it already.
I do not dislike Dynamax, but it feels completely purposeless. If they can balance the game in such a way the Dynamax Pokémon are useful in the future I’d happily get a few of them, but for no, I really just see no point in it.
I don’t really see them letting loose and allowing dynamax Pokémon (in Dynamax form) in normal raids, PvP, or other things. Part of me wonders if they’ll do something along the lines of making it so that you can only use Dynamax Pokémon against Gigantamax raids, and then maybe give Gigantamax pokemon some feature that is more broadly useful, but idk
It’s not worth it right now, and I’m not going to rebuild 3 sets of Galar starters let alone 3 Dreepies (regular, Dyna, and Giganta). If the rewards justified the 3* difficulty, and this was farmable like normal raids I’d invest my time into this. The energy caps and monetization on this are absurd.
It used to be pretty easy to find raids by looking around the horizon for the timers on top of gyms. The dynamuck stuff has cluttered the skyline to a point where it’s really rare to be able to just look and click. We have to use the nearby raids to select, since most raids are at least partly obscured by some other gym / stop / station.
[Added: The raids come and go, and they’ve been part of the skyline for years with almost no problems. What has caused the current mess is the recent addition of tons of power stations, which stay in place for many hours at a time, blocking the view far more and far longer.]
Just as I thought: Doing any kind of Gigantamax fight is going to be a nightmare because the minimum is 10 with 40 people at max. Are you serious?! Good luck getting anyone in a rural area. You can’t even get people to do Shadow Raids. The 800 point requirement is pretty scummy because unless you buy a lot of those photon energy bundles, you’re screwed as a f2p.
And I was right that you’re going to have to rebuild 2-3 Galar starters, and most people ain’t got the time and resources. Most people aren’t building 2-3+ Galar starters/Pokémon for a side game that gives you crappy rewards.
Maybe they have a gap in their explanations.
Last time I have gone for a Dynamax the place told me that 17 other Pokémon will participate in the fight. I say this because there were no other fighters present.
Maybe there can be much more Pokémon placed in a station, and when you fight all these Pokémon help you?
I don’t and will not leave anything in a Station as it’s one less Gym I can occupy.
I’ve done 1 DMax battle since Beldum left and that was only due to bordum waiting for an appointment.
I’ll be giving the whole GiantMax a miss.
I happened to be in Sydney CBD while this GiantSteaming raid thing was on. While I had no intention of participating while I had lunch I looked at all the points to see how many were attempting. Not once over 45min did I see the numbers required to get one of these raids done. The numbers of people out and about in this capital city far exceeds the numbers in my own state capital. Surprised but not really surprised as the whole DMax thing has been a game fail imho. Worst game addition since friends fail.