Battle Mechanics: dodging


Dodging. The only defensive move trainers have.

Should dodging have a revamp?

As it stands. Dodging still recieves damage.

Should there be 2 types of dodge.

A soft dodge, where you timed it off but it still dodged and takes dmg.

A perfect dodge, where you timed it perfectly. Taking 0 damage.

  • Yes to soft and perfect dodge
  • No
  • Undecided i rather never dodge and die!

0 voters


I like the idea, but with different quality phones and server lag i don’t think it’s a realistic option to have a prefect dodge, it would become a lucky timing situation and not skill based.

Also, the sole reason damage when dodging exist is to prevent dodge-abuse.

Still like the idea. So i’ll vote yes, but i do have some doubts.


Either dodge or get hit. Majority already dont want to dodge.

But i do understand wym. Like what you said “lag” would stop them from always perfecting.

I was just starting to dislike the fact you can dodge, and take dmg that can ko.

I technically “dodged” and they “missed” that where i came up the with the idea that if you “perfect dodge” you take none at all.


Certain moves will definitely be soft dodge only.

such as, earthquake, surf. Area damaging moves.