More Bonus Rewards on Raids

But at the same time I do feel you should be rewarded more for how much you contribute damage wise

Wouldn’t that encourage raiders NOT to welcome other trainers to raid with them? Since raids are meant to encourage teamwork in general I would be inclined not to support that idea.

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No because if you’re a higher level you’re going to do more damage but there have been times what are the weaker part of our group has did more damage just kind of makes you try harder

Maybe if the rewards go out evenly, but if percentage is used to spread rewards around, it wouldn’t. However it would encourage players to power up so that they can do it with fewer players in order to gain more rewards.

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Sounds like you’re agreeing, because that’s the very point I was making. Most places I go seem to enthusiastically welcome more raiders, even if they already have enough to take down the raid boss.

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This is a great idea…I know idiots who have been playing since launch and play an average of 3 to 10 hrs/day every day and they still enter lobbies with the suggested team. I tried explaining best counters to them but I don’t even bother. If I can, I try not to raid with them. They are the worst kind of players… literally wasting people’s time for their own sick… enjoyment? what should we call it?

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I don’t know there are times when we have a team of about 9 to do a five- star that we know we’re going to beat some of us will just use stupid teams just to do it my Wailord technically beat Rayquaza like that lol in some situations it’s okay but in situations that you’re talkin about is best to use the best counters for it

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Seems like the people who want to make games into sports resent those who want to play just to have fun. Sometimes the effort to become the most skillful player turns into more work than play, and a lot of people play to take a break from work – not to have a second job.

It might be a little rude of me, but I don’t know how someone enjoy a Pokemon game ignoring the core aspect of it. Type advantages. But hey, not everyone is the same, right.

The thing is, it looks like this don’t even matter on this particular Pokemon game. Why would I even bother with type advantages when I can bash through everything with a team of 6 whatever steel-rock-dragon types along 12 other random players? I makes me feel like Types are just a nuisance

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You make a good point

Maybe you can choose your rewards, with a limit if up to 20 units, TM’s would take up 5 slots (because it is kinda unfair to solo a Sharpedo, which is practically T2, and get 20 charged TM’s for it) Rare Candies take up 2 slots, and all other items take up 1 slots, with it being like this:

T1: 8 Slots
T2: 12 Slots
T3: 20 Slots
T4: 24 Slots
T5: Amount of trainers, times that by 4, and you have your answer. (Ex. 10 trainers against a T5 boss, they beat it, So 10 × 4 = 40, so that’s 40 slots for each player.

Also maybe adding a disabling feature so you can disable what you get from raids (getting regular revives and hyper potions from raids annoy me so much) So you can disable getting Hyper Potions as a reward and that will be replaced with something else.

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Why though, this would discourage people from low-manning legends

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I mean if it were a Main/core Pokémon game I would agree that since it’s one of the core aspects of the game type advantage is one of the things that make it enjoyable. (but also battling with one of your favorite mons despite the type advantage or disadvantage is pretty enjoyable as well). And with this game if I’m raiding a t5 with my raiding group I know I’m going to beat it with plenty of time to spare so it’s easier to go with the recommend mons instead of creating a team.

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But you could get an extra boss defeated per hour if everyone put in their best pokemon against it.

While Rayquaza was out, I was doing raids with 1-2 other people and kept smashing it, meanwhile another group of 8+ players were taking so long to win each one that we were often getting 3 or 4 defeated in the time they did 1.

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@digitaljdl this is true, but I almost always raid t5 with 8 to 19 people so time is never an issue. When rayquaza was out we were done with the battle and moving on to the next one in a flash and half of us used the recommended team

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Most of the time where a group of 4-5 and we usually have about 70 to 80 seconds left on timers

I did Rayquaza with 3 accounts and was done with 175 seconds left

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Honestly didn’t look at how much time was left on the timer when we were doing rayquaza, tbh I never look at how much time is left.

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