Well maybe when people reach the lvl that gives you ultra pokeballs. You spin the pokestop sign. You get only ultrballs never get greatballs nor pokeballs at a certain lvl. It would help. Because getting random pokeballs great balls an ultra balls. ( sounds so gay…lol god. )
Anyways. Yeah idea is get the correct heh pokeballs at the lvl you get them at. Never get the lower pokeballs again. Except gifts. That can be random. Its a gift. Never know whatcha gonna get. ( no forest gump pun intended. )
I have three ideas but I doubt one would work at all, first make it to where when your friendship is maxed with someone of your same team you can trade with them as long as their in the same state then trade with people from other teams if their within say 80 miles. Second add a mobility option where you can change from walking, jogging, running, biking, or riding in a car and make it so you have to travel a greater distance to get the same amount of steps as you would if walking for 20 minutes (reason being is a lot of people have to drive for work so they don’t really get the change to walk around to hatch eggs or those on vacation that are traveling a few states away and only walk in hotel rooms or when taking a break from their drive), this last one is the one I don’t believe that Niantic would go for ever since there is no way to prove it, make it disabled friendly unless you can’t move have it set up so the less severe the physical disability is the more you have to walk and vise versa.
Also for the mobility options make it so if someone chooses car no pokemon show on the screen and it’s the screen you get when you turn your phone upside down until they come to a complete stop.
I would like to see filters available for the friend list so that it will only show 1. People who have not had their friendship level go up that day, or 2. Only show people who you can send gifts to.
The masterball should only be added if everyone has an equal chance of getting one and still be extreme be rare with a limit of 1 masterball in your bag.
Have some way to tell from outside the gym whether it’s time to spin the embedded pokestop again (maybe have some part of the gym change colors the way regular pokestops do).
Stop treating IV like some sort of national secret – as with CP, give it visibility in the game and let users sort their pokemon lists by it.
Waiting through countdowns for nothing when raiding is often a waste of time and can even make you a tempting target for mugging or other mischief in some neighborhoods. When you know your whole private raid party is present (esp. when attempting a solo raid), you should have the option to skip the ‘waiting for other players’ lobby and go straight to the action.
Show a summary of what it took to catch a pokemon after you caught it. Not necessarily a full throw-by-throw review, but a rundown of the total counts of each kind of ball and berry. Ideally preserve this totals-summary the way it currently remembers where and when you caught each pokemon. Seeing that it took 3 ultra balls, 5 great balls, 11 pokeballs, 2 pineaps, and 7 raspberries to catch a mon is interesting and could be useful for some players. I recall it taking about 30 throws to catch my first lapras, and afterwards I wished I had kept count better to know just what it cost me.
Some way to affect the odds of getting a gift-to-give from spinning pokestops. One of my biggest sources of frustration lately has been having nearly ten more friends to send gifts and then spinning over ten times without even one item being a gift to send. Even a button that would automatically assemble a gift to send out of my own on-hand items would be preferable to dragging out another hour just to find some gifts to give. The game would still decide how much to put into each gift; but I could deliberately get gifts (kind of like real world shopping) instead of wandering aimlessly, scavenging for gifts.
Just like the 7 day streaks for stops and catching pokemon, they need a streak for winning a level 5 raid 7 days in a row.
Rewards for doing a level 5 raid 7 days in a row would include, but not limited to:
Encounter with a random form of Unown
Revives
Potions
Stardust
Rare Candy
This would give casual players a good reason to raid with a group daily using their free pass and help keen regular raiders to have enough power to defeat more level 5 bosses per day. It would also help Niantic get more money as people will no longer be limited as much in terms of how many passes they use a day.