It seems one of the tweaks to address network lag introduced the occasional ‘zombie’ throw, where instead of traveling to the target after I throw it, the ball just hangs in mid-air at the point my finger released the throw, and spins in place, eventually bouncing away along a straight path in some direction. When this happens if I put my finger back on the ball before it bounces away like that, I can usually re-do the throw (imparting spin anew and then throwing) often with the throw behaving normally.
Anybody else seeing this? Any thoughts about how to avoid or prevent it?